![]() There ARE games where money doesn’t seem to play too much of a role though - like Inotia 4. Also, I’m pretty sure that even if people aren’t packrats, they’ll run of space fast because, seriously, if you’re going to be carrying around potions and alchemy material (for synthesis and stuff), you’re not going to have space for anything else. And I pick up everything I see because, in many cases, it takes FOREVER to make money solely from grinding enemies so I need stuff to sell. I’m a natural packrat when it comes to RPGs so only have 9 – 12 slots is really useless to me. With the exception of Zenonia (the first one) and other cell phone ports of older games, every single fucking RPG requires you to pay for inventory space out of your own pocket. One of the main things that drives me insane is the fact that each company holds inventory space hostage. □ On the other hand, I will complain about them tirelessly on Twitter. ![]() After all, their games aren’t known for amazing plots or characters. On one hand, I play them because I guess I kind of enjoy mindless hacking and slashing. I have a love-hate relationship for all the RPGs that Gamevil, Com2uS, and CH Games publish. ![]() ![]() For what it’s worth, I played a bit of Seed (the first one) as well but the translation was so painful, I deleted the game shortly after the character got to the harbour town at the beginning of the game. ![]() Before I start, I should list my “experience” with Korean-made RPGs~! These are off the top of my head so I’m probably missing some: Zenonia (never finished but played late into it), Zenonia 2 (midway through), Zenonia 3 (completed first playthrough only), Zenonia 4 (completed first playthrough only), Seed 2 (midway through), Seed 3 (maybe midway through?), Inotia 2 (late into the game), Inotia 3 (finished), Inotia 4 (most likely midway through), Elphis Adventure (stuck at Jeanne d’Arc era), Destinia (midway through), Advena (somewhere in the beginning), and Illusia (beginning). ![]()
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